Managing Creative Employees

On September 1., we held a very successful Growing Games workshop on Leadership and Management at IO-interactive's offices.


The first keynote speaker to take the stage to talk about leading and managing a games business was Brian Meidell, the CEO and Founder of Cape Copenhagen – a company that currently employs 32 people, have shipped over 60 games, and recently received an investment from Egmont Publishing.

One of the great difficulties Cape Copenhagen has had to deal with in their 7 years of existence has been finding the fine line between the production of own IPs and work for hire jobs. A difficult task, and one that has taken many hits for even the strong team at Cape Copenhagen to learn, Meidell explains, as he went through the company history, showing how they went from “hockey stick” revenue growth to serious trouble, to growth yet again.

Next keynote on stage was from Anna Porse, the CEO of Manto – a consulting firm that actually helps run the Growing Games events.

Before moving on to her key points, Porse spent the first few minutes introducing “the DNA of the creative employee”, and how you deal with, and motivate, the four archetypes of employees she identifies.

The last keynote speaker on stage was Christian Fonnesbech, Senior Content Producer and consultant – and an experienced manager with 36 projects within the games industry behind him. No matter what project he has worked on, however, he has always found that one of the most important aspects of leading a team is to be goal oriented at all times.

In an uplifting and entertaining way, Fonnesbech’s presentation focused on the tools that he uses when he manages creative teams.

If you want to read more about the talks, as well as the specific points made by our speakers, check out the entire article at