Growing Games SPECIAL, June 28: Setting up a game-company, first steps

Growing Games: Following the recent layoff in the Danish games industry, we’ve had a lot of inquiries about how to start up a games studio yourself and what the challenges are for starting up on your own. You might have asked yourself those exact same questions...

Is Kotaku Worthless?

Marketing was made the topic of one of the Growing Games workshops hosted by Interactive Denmark and Copenhagen School of Entrepreneurship. Here is a walkthrough of the day, the most important points and presentations.

Takeaways from Interactive Denmark’s inspirational trip to Helsinki

On November 29, Interactive Denmark, brought 16 stakeholders from around the Danish game industry on an inspirational trip to Helsinki. These are the key takeaways from the trip.

 

Meet The Danish Industry in San Francisco 2017

San Francisco, February 27 to March 3. Danish developers are going to participate in Game Developers Conference, Game Connection or just going to the San Francisco Bay area for meetings and network. Find out who's going, where to meet them and what's going on!

Growing Games is evolving

Interactive Denmark have been running Growing Games for five years, and the format has always been evolving as we move along and learn. Now it is time to switch it up again. On the back of the recent Growing Games evaluation, we have decided to focus our efforts on the parts that you, the community, have asked for.

What kind of game developers will Nordisk Film invest in?

A sunny morning in the Copenhagen suburb of Valby, a sizeable portion of the local game development community was ushered into the darkness of a cinema at Nordisk Film - the 110 years old film production company, that’s now a part of the pan-Nordic Egmont corporation. The latest incarnation of the Growing Games Workshop for upcoming game developers was about to start.

Den klassiske spiludgivelse er ikke en kunstform

Christian Fonnesbech kom med en opsang til de danske spiludviklere på Arsenalet.

“Den klassiske spiludgivelse er ikke en kunstform, det er en forretningsmodel. Det er det, du putter i udgivelsen, der er kunsten.”

 

Globalt spilmarked stiger til 650 mia. kr.

Nye tal for det globale spilmarked viser, at markedets omsætning stiger med 8,5% på verdensbasis. Asien og Stillehavs-regionen står for halvdelen af den samlede omsætning, men alle markeder er i fremgang.

 

Investorer blev klogere på spilbranchen

Growing Investors 2016 blev i år afholdt i Smediens smukke lokaler, hvor godt 80 investorer var samlet for at blive klogere på mulighederne for at investere i spilbranchen og i digitale virksomheder.

 

Vokseværk i spilbranchen

Nyhedsbrev, maj 2016. Der er vokseværk i den danske spilbranche, og flere virksomheder efterspørger mere kvalificeret arbejdskraft. Rekrutteringskampagne skal tiltrække internationale kapaciteter.