San Francisco, February 27 to March 3. Danish developers are going to participate in Game Developers Conference, Game Connection or just going to the San Francisco Bay area for meetings and network. Find out who's going, where to meet them and what's going on!
Keyboard Sports by Triband is showcasing at the Indie MEGABOOTH this year. Go check them out, as well as all the other games at the showcase, on the 3rd floor of West Hall during all of GDC week, Feb 27 – March 3, 2017. Read more.
European Game Discovery Showcase - hosted by GameSpot, supported by Interactive Denmark.
The European Showcase at GDC is an event where European developers can meet press, publishers and strategic partners. The first edition of this event takes place during GDC 2017 at the GameSpot offices in San Francisco.
- Felix The Reaper by Kong Orange
- Keyboard Sports by Triband
- Invert by Glitchnap
- PLANET ALPHA by Planet Alpha
- Tick Tock: A Tale for Two by Other Tales Interactive
Check out all the games here.
Yep, you got that right! It's time for the Nordic Party! The Nordic Party is famous for being the highlight of GDC, and this year will be no exception. Nordic Party revisits Jones and improves on previous year’s hit.
Tickets: SOLD OUT!
When: Thursday, March 2., 20:00 - 02:00
Where: Jones, 620 Jones St, San Francisco, CA 94102
Please note: We will prioritize getting as many different companies to the party, but we cannot guarantee that everyone will get a ticket. Please note on the link above how many tickets you need. Sofie will be at GDC and mention on twitter as well as on the Whatsapp group, when you can come get your tickets. Tickets will be available for pickup in the Nordic Lounge on the EXPO floor.
"Systems Make Statements: Simulations and Intentional Design"
Elizabeth Sampat (SYBO Games): In this session, Elizabeth Sampat discusses the 'SimCity' franchise and its politics, and how design decisions both deliberate and unconscious make statements about how the world works, and how you can use the knowledge of your own biases and philosophies to make more compelling, coherent games.
"Huddle up!: Making the [SPOILER] of INSIDE"
Mikkel Bøgeskov Svendsen, Andreas Normand Grøntved, Søren Trautner Madsen, Lasse Jon Fuglsang Pedersen (Playdead): In Playdead's 'INSIDE', [SPOILER], aka the blob as dubbed by players, is the [SPOILER] in the conclusive chapter of the game. It was a big task in the production, and one with much uncertainty. It took several years and several people to get it standing on its feet, but it was no calculated effort. In the years it was being made, a third of the company worked on, or rather jammed on it.
"'Jocoi': Three Challenges of Designing for Grief"
Sabine Harrer (Copenhagen Game Collective): What's in a grief game? This presentation will discuss grief as context for game design(ers), fleshing out challenges, and suggesting strategies to get this ordinary experience back into games. Rooted in the case study 'Jocoi', a game based on the experience of four women who suffered a miscarriage.
"Behavior is Brittle: Testing Game AI"
Emil Johansen (AngryAnt): Game testing is an enormously complex issue. However, with the advent of more complex, emergent AI in modern games, the proper testing of game AI becomes less a list of boxes to check and more of a continuously moving target. This panel brings 4 industry AI veterans to present and discuss techniques for creating less brittle AI and best practices for debugging and testing that AI.
"Improving Pipelines Through Tool Triage: A Roundtable"
Robin-Yann Storm (IO-Interactive): This roundtable will present multiple methods other developers have used to perform tool and editor triage as a basis for discussion. Attendees will hear, and be able to share, when these methods have been successful as well as when and why they have fallen short.
"Level Design Workshop: Improving Tool Design Through Editor Triage"
Robin-Yann Storm (IO-Interactive): This talk examines several different approaches to tool and workflow design in a collaborative game development environment. The research will provide attendees with specific techniques to apply to their own work, as well as insight on how to choose and tailor the methods that will suit their project the best.
This page will be updated as more information comes in!
ABOUT GDC / GAME CONNECTION
GAME DEVELOPERS CONFERENCE (GDC) is the world's largest and longest-running professionals-only game industry event.
February 27 - March 3, 2017
747 Howard Street, San Francisco, CA 94103, United States
GAME CONNECTION is an international event offering the opportunity for professionals in the video game industry to interact with other professionals, expand their network, and promote their products.
February 27 - March 1, 2017
24 Willie Mays Plaza, San Francisco, CA 94107, United States
RESOURCES | Be Prepared!
Beginners’ Survival Guide to GDC
Here’s how to make the most of your time there, without losing your mind or permanently damaging your liver.
Presentations and other resources you might find useful:
- Presentations from GDC/GC Preparation Workshop, Jan 26.
- Thomas Lund: Survival kit - Going to Game Developers Conference / Game Connection http://slidesha.re/1xDMHnf
- Søren Lass: Game Connection + meetings at hotels, etc., http://slidesha.re/1CTS3y4
- Dajana Dimovska: All you need to know about PLAY, Events, Parties http://slidesha.re/1CTS3y4
- http://dopresskit.com/ (recommended by Dajana Dimovska)
- http://juliehorup.com/2014/07/08/dkgame-og-pr/ (by journalist Julie Horup, in Danish)
- Pitching Tips from the experts on how to stand out, sell your project, get the funding, and stay sane at the same time when pitching your game.
(from Growing Games pitching contest in December 2015, featuring Søren Lass, Charlotte Delran, and Rasmus Koch Hansen)
Are you going to Game Connection / GDC? Let us know and stay updated!