Growing Games is evolving

Interactive Denmark have been running Growing Games for five years, and the format has always been evolving as we move along and learn. Now it is time to switch it up again. On the back of the recent Growing Games evaluation, we have decided to focus our efforts on the parts that you, the community, have asked for.

Samarbejdet med en investeringsfond

Per Chrom-Jacobsen fra Capnova var forbi Growing Games i Aarhus d. 4. november 2016 for at fortælle om deres samarbejder med virksomheder i den digitale visuelle industri, som er et af Capnovas interesseområder.

 

Vigtigheden af et solidt cashflow

Kristian Bang Nørgaard, CEO i Funday Factory, gæstede Growing Games i Aarhus d. 4. november for at dele ud af sin erfaring med at styre cashflowet for et større selskab i fortsat vækst.

 

Incorporation is an important choice

Everybody knows, that execution is king. All the best ideas don't amount to anything, if you can’t get them out there to the world. A truth that was also the theme for the latest edition of the Growing Games Workshops.

 

Takeaways from another year of Growing Games

Evaluation: Great satisfaction with the Growing Games project.The latest season of growing games had record numbers of satisfied participants, for the third year running! We have had 273 participants, from 166 different companies join the 10 Growing Games seminars in 2016.

Søren Lass' Comprehensive Guide to Game Festivals

“GDC is great, but sometimes people forget, that there are different opportunities”

 

CEO’ens tre hovedopgaver

Richard Hughes-Jones gav tre bud på ting, som enhver CEO bør have fokus på ved at stille sig selv nogle vigtige spørgsmål.

 

9 signs that your game studio is a sustainable business

Business models are changing with both the audience and the technology to reach that audience. What are the dos and don’ts of sustainable business practices in the future?

 

Vækst i digitale virksomheder

Vi tilbyder viden, netværk og en række forretningsudviklende aktiviteter til både iværksættere og etablerede virksomheder. Målgruppe er danske indholdsproducenter af blandt andet spil, digitale læremidler og og e-health.

Bedtime Digital Games’ SOLID Adventures in Japan

With help from Interactive Denmark’s SOLID program, Bedtime Digital Games went to Japan and came home with both distributors and publishers. SOLID is a business development programme, where Danish digital companies can get help to accelerate their companies.

Fremtidens digitale sundhedsløsninger med brugeren i centrum

Growing eHealth. Nytænkning af velfærdsteknologiske løsninger står højt på borgernes, regionernes, hospitalernes, kommunernes, lægernes og patientforeningernes ønskeliste. Kom med til heldagskonferencen Growing eHealth d.8 januar 2016

Growing Games Aarhus: How to finance your company

Growing Games | Aarhus, december 16, 2015. We will address one of the most important issues for small studios: How to finance the development of your company. For many this involves deals with investors or publishers. Therefore we will also address how you should approach deals and partnerships with other companies.

 

Managing Creative Employees

On September 1., we held a very successful Growing Games workshop on Leadership and Management at IO-interactive's offices.

 

How to Build a Business Model

The right business model can be the difference between a success and a failure as a game developer. Here are 7 tips to help you make a successful business model as a game developer.

Growing Games Viborg: Market and Monetization

On November 25 we invite you to Growing Games at Arsenalet in Viborg. We will address the issues of how market strategy connects with game design – both in terms of game design, target market, monetization and partnerships.

Working on your business model always pays off

Growing Games returns this year with yet another awesome line-up of workshops, where you have the chance to mix and mingle with developers, business developers, investors and experts. Workshop #1. It all starts with your business model.

SOLID hjælper virksomheder til vækst

One size does not fit all. SOLID er individuel sparring, målrettet den enkelte virksomheds behov. Første evaluering af Interactive Denmarks forretningsudviklingsprogram viser, at udvalgte virksomheders omsætningen er steget mere end 25% fra 2013 til 2014 , som direkte konsekvens af deres deltagelse i SOLID.

1-bit og den komplekse teknologi

"Salen tabte kollektivt kæben og måtte leende overgive sig til Schmids ufatteligt nørdede oplæg, hvor diagrammer og formler resulterede i musik". Reportage fra SpilBar #23, Sounds Cool.

14 Tips to Help You Perfect Your Pitch

Tips from the experts on how to stand out, sell your project, get the funding, and stay sane at the same time when pitching your game. The fine art of pitching is all about your ability to convey the genius of you game in as little as 5 minutes, aided only by a few slides in a presentation.

SOLID hjælper Serious Games med at finde fokus

Det er vanskeligt af skifte motor på en bil, der kører. Sådan beskriver Simon Egenfeldt-Nielsen, administrerende direktør i Serious Games Interactive, den proces, der gjorde det attraktivt at deltage i SOLID.

Minitutor fik en kærlig kindhest

Minitutor har haft succes med at udvikle digitale læringsmidler til det danske marked, og retter nu opmærksomheden mod det internationale marked. Det kræver et større fokus på målgrupper og markedsføring allerede i produktionsfasen, som deltagelse i SOLID-programmet har hjulpet virksomheden med at finde.

 

Logic Artists fik styr på kort- og langsigtede mål

Logic Artists er midt i produktionen af deres anden udgivelse men forretningsudvikling, jagten på kapital og andre opgaver har gjort det sværere for dem at fortsætte. ”I bund og grund, har det hjulpet os rigtig meget til at se, hvordan vi kan forvandle de her små indie spil til nogle store franchises,” fortæller Ali Emek, adm.

”Jeg skal lige spørge en voksen…”

Ovenstående er en ganske normal og uproblematisk udtalelse, hvis man er 5 år gammel, og bliver spurgt, om man kan lege. Men hvis det derimod er en bemærkning, som jævnligt flyver over bordene i en vækstvirksomhed i et ekstremt kompetitivt marked, så har man et problem.

 

Full Control kom ned fra projekt lianerne

SOLID-programmet hjalp den københavnske spilvirksomhed Full Control med at løfte blikket fra de enkelte projekter, og sikre en langsigtet strategi for hele virksomheden.

 

Ny viden og stærkt netværk? Vær med!

SpilBar er et unikt mødested for alle i og omkring den danske spilbranche. Gå-hjem-møderne giver dig viden om de seneste tendenser i branchen, faglig viden og nyt netværk.

Vær med til at skabe vækst i digitale virksomheder

Interactive Denmark er en non-profit organisation der tilbyder forretningudviklende aktiviteter til både iværksættere og etablerede virksomheder. Vi har et unikt kendskab til den danske computerspilbranche og et bredt indblik i beslægtede digitale brancher. Interactive Denmark er finansieret af både offentlige og private midler og vi samarbejder på tværs af virksomheder og organisationer.

Endelig et kort over ukendt territorie som kan bruges

SOLID hold 3. "Vi har været med i mange konsulent forløb, workshops og lignende, før dette. Men det er første gang, det er SÅ skræddersyet til vores situation". 11 etablerede virksomheder er optaget i forårets SOLID-program.

Counterplay - come 'n play

CounterPlay – an international festival of playfulness. Come play in Aarhus, Denmark, on April 9th & 10th!

Nobody expects the Kittypocalypse

Bo Bennekov from Bolverk Games tells of his and his team’s experience in a brand new field: VR games and how to deal with investors.

 

How to strategize your content

Unity’s social media manager gives three tips for a successful marketing campaign.

 

A strategy is important when you deal with marketing and social media, most of us can probably agree on that. At Growing Games in Aarhus, Kristyna Paskova, social media manager at Unity, gave tips to how such a strategy comes to life.

Growing Games har vokseværk

Evaluering: stor tilfredshed med Growing Games. Den seneste sæson af Growing Games havde rekordmange deltagere, og rekordmange tilfredse deltagere. I alt deltog 340 personer, fra 244 forskellige virksomheder i en af Interactive Denmarks 10 Growing Games workshops i 2015.

 

Pitching for real

Growing Games Pitch Competition 2015. Nine pitches. Nine hopeful game developers. Four tough judges. Growing Games Pitch Competition was a day of nerves, excitement, disappointment and finally: Glory.