What makes a good games studio?
Obviously the games, but we’ve talked plenty about them. Let’s talk about working in the games industry. Everything from lunch, work hours, and salary to passion and launches.
Please invite your boss!
This SpilBar is curated by Tim Garbos. Tim Garbos is the Creative Director at Triband.
16:30: Marijam Didžgalvytė from Game Workers Unite gives us an overview of what’s happening internationally.
16:50: Rob Pearce and the Framebunker team talk about why they’re championing workers’ rights and how they’re sharing their learnings, so you don’t have to take the same fights.
17:30: Panel discussion – bring your questions!
Panelists: Forest Swartout Large, Executive Producer IO Interactive, Asbjørn Søndergaard, CEO & Founder, Tactile Games, Rob Pearce, Framebunker, Marijam Didžgalvytė, Game Workers Unite, Bjarke Friborg, PROSA the union for IT professionals. Jan Neiiendam, Interim Managing Director, The Danish Producers Association.
18:30-19:30: Beer and mingling
SpilBar is a bimonthly event, where everyone in or close to the computer games industry can meet and mingle. The meetings always start with a talk and end with a drink.
SpilBar is initiated by Kristine Ploug from DADIU, and Thomas Vigild, Headmaster at Vallekilde Game Academy. SpilBar is currently organized by an editorial group consisting of Thomas Vigild, Jesper Krogh Kristiansen, Mads Maturin, and Kristine Ploug.
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