What makes a good games studio?
Obviously the games, but we’ve talked plenty about them. Let’s talk about working in the games industry. Everything from lunch, work hours, and salary to passion and launches.
Please invite your boss!
This SpilBar is curated by Tim Garbos. Tim Garbos is the Creative Director at Triband.
Programme:
16:30: Marijam Didžgalvytė from Game Workers Unite gives us an overview of what’s happening internationally.
16:50: Rob Pearce and the Framebunker team talk about why they’re championing workers’ rights and how they’re sharing their learnings, so you don’t have to take the same fights.
17:10: Break
17:30: Panel discussion – bring your questions!
Panelists: Forest Swartout Large, Executive Producer IO Interactive, Asbjørn Søndergaard, CEO & Founder, Tactile Games, Rob Pearce, Framebunker, Marijam Didžgalvytė, Game Workers Unite, Bjarke Friborg, PROSA the union for IT professionals. Jan Neiiendam, Interim Managing Director, The Danish Producers Association.
18:30-19:30: Beer and mingling