Why does a game look the way it does? What does a game tell us, just by looking the way it does? And how is our experience affected by the way a game looks?
UPDATE: PHYSICAL PART OF SPILBAR44 EVENT CANCELLED
***We are very sad to inform you, that due to the tightening of Corona-restrictions announced today by the Danish government for Copenhagen & Odense, we unfortunately have to cancel the physical part of SpilBar44: The Look!
This was by no means an easy decision to make, but going through with the physical event was no longer feasible. We would not be able to create, what we feel would be a good and safe environment for a physical SpilBar event.
This edition of SpilBar is all about the aesthetics of digital video games, but also how these relate to other media outside of games.
NOTE: Due to COVID-19 restrictions, we sadly will have to impose a limit on the number of people attending the physical event (for the first time ever). However, for the first time, the event will also be streamed live to those, not able to attend the physical event on the Vision Denmark Twitch-channel.
Tickets will be released sep. 1st at noon.
16:30 – 16:40: Welcome & introduction
16:40 – 17:10: Jesper Juul, associate Professor at KADK
Based on his recent book, “Handmade pixels”, Juul will be talking about how aesthetics is an integral part of indie games struggle for authenticity