Meet & greet CPH. SpilBar #32: Who cares if its a game?

Join us for SpilBar #32, December 9, in Copenhagen. SpilBar CPH is a bimonthly event, where everyone in or close to the computer-games industry can meet and mingle.

Join the Nordics at Game Connection America

Neogames, on behalf of Nordic Game Institute has negotiated a very reasonably priced offer to its respective members (and their members) for Game Connection America Feb 27. - Mar 1., 2016 in San Francisco during GDC week.

 

Det Interaktive Danmark i tal 2015

Omsætningen i de interaktive brancher er i rivende udvikling. Indtjeningen var i 2015 hele 1,9 mia kr. Det er mere end 15% over omsætningen i 2014. Interactive Denmark kan for andet år præsentere rapporten Det Interaktive Danmark i tal. [NOW WITH ENGLISH VERSION]

Samarbejdet med en investeringsfond

Per Chrom-Jacobsen fra Capnova var forbi Growing Games i Aarhus d. 4. november 2016 for at fortælle om deres samarbejder med virksomheder i den digitale visuelle industri, som er et af Capnovas interesseområder.

 

Vigtigheden af et solidt cashflow

Kristian Bang Nørgaard, CEO i Funday Factory, gæstede Growing Games i Aarhus d. 4. november for at dele ud af sin erfaring med at styre cashflowet for et større selskab i fortsat vækst.

 

Incorporation is an important choice

Everybody knows, that execution is king. All the best ideas don't amount to anything, if you can’t get them out there to the world. A truth that was also the theme for the latest edition of the Growing Games Workshops.

 

What kind of game developers will Nordisk Film invest in?

A sunny morning in the Copenhagen suburb of Valby, a sizeable portion of the local game development community was ushered into the darkness of a cinema at Nordisk Film - the 110 years old film production company, that’s now a part of the pan-Nordic Egmont corporation. The latest incarnation of the Growing Games Workshop for upcoming game developers was about to start.

Den klassiske spiludgivelse er ikke en kunstform

Christian Fonnesbech kom med en opsang til de danske spiludviklere på Arsenalet.

“Den klassiske spiludgivelse er ikke en kunstform, det er en forretningsmodel. Det er det, du putter i udgivelsen, der er kunsten.”

 

Globalt spilmarked stiger til 650 mia. kr.

Nye tal for det globale spilmarked viser, at markedets omsætning stiger med 8,5% på verdensbasis. Asien og Stillehavs-regionen står for halvdelen af den samlede omsætning, men alle markeder er i fremgang.

 

Research and validate your market assumptions

Growing Games, CPH, August 24 Research and validate your market assumptions. Let's talk about the elephant in the room: Analyze! You need to know your customers, the specific market, and how to release and grow your games.